I was having a hard time finding a good image of Ciao, the Italia ’90 mascot, and so I decided to recreate it in 3D using Blender. This model is not rigged, it is just a simple model. Made in: Blender 2.70 a. Tools panel (T) - Mesh Tools section - Add section - click Knife Project (Note: In 2.70, the Mesh Tools section is located in the Tools tab) This will result in the cube now having a circular hole in the front face: If you now want to fill the hole with a face, select all the vertices of the hole and press F. Requires glibc 2.17 or newer. Suits most recent GNU/Linux distributions. Blender 2.92.0 was released on February 25, 2021md5 sha256.
Jun 09, 2014 This video aims to help newbie blender users to get started. It mainly describes the locations of activities. Thus it serves as a first contact video. Blender 2.70 (for first time users) Gaia.
Welcome to the Models page. That’s right, you can download free models for Blender3D.
Not only that but you can vote on models. Please do so to encourage other users and support the development of Blender3D.
KhoozmanPublished Date:
Non textured goblin, Khoozman. With MakeHuman. One obj file with three rendered jpg images (2000×3000).
Made in:MakeHumanLicence Type:Attribution CC BY
File Size:893 Kb
Downloads:500
Author:totya85
Download NowRate this item:Rating: 2.0/5. From 2 votes.Please wait...Comments (2)FIFA – World cup mascot – Italia 90 – CiaoPublished Date:
I was having a hard time finding a good image of Ciao, the Italia ’90 mascot, and so I decided to recreate it in 3D using Blender. This model is not rigged, it is just a simple model.
Made in:Blender 2.70 aLicence Type:Attribution-NonCommercial-ShareAlike CC BY-NC-SA
File Size:1 Mb
Downloads:549
Author:blenderm
Download NowRate this item:No votes yet.Please wait...Comment (1)Lego Minifigure ManPublished Date:
If you want, how you can build this Lego Minifigure Man model by yourself. Enjoy the corresponding tutorials: Head: http://infofreund.de/modelling-lego-head-blender/ Legs: http://infofreund.de/howto-model-lego-minifigure-blender-3d-legs/ Hips: http://infofreund.de/howto-model-lego-minifigure-blender-3d-part-3-hips/ Body: http://infofreund.de/howto-model-lego-minifigure-blender-3d-part-4-body/ Arms: http://infofreund.de/howto-model-lego-minifigure-blender-3d-part-5-arms/ Hands http://infofreund.de/howto-model-lego-minifigure-blender-3d-part-6-hands/
Made in:Blender 2.70Licence Type:Attribution-NonCommercial CC BY-NC
File Size:3 Mb
Downloads:2221
Author:blenderm
Download NowRate this item:Rating: 5.0/5. From 2 votes.Please wait...Comment (1)M-o from Walt Disney Pictures and Pixar Animation StudiosPublished Date:
M-o from Walt Disney Pictures and Pixar Animation Studios 3d model
Made in:2.7Licence Type:Attribution-ShareAlike CC BY-SA
File Size:1 Mb
Downloads:754
Author:gohankazuto
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Here is My first ever model. I shaped her out of a cube using simple extrusions and manipulation. Hope you Like it 🙂
Made in:2.7.3Licence Type:Attribution CC BY
File Size:1 Mb
Downloads:252
Author:ando527
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Low poly ninga ideal for games and animation By SAAD’S ART
Made in:2.68aLicence Type:
Blender 2.70 Tutorial
Attribution-ShareAlike CC BY-SAFile Size:439 Kb
Downloads:3866
Author:saads art
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Blender 2.70
4.5/5. From 2 votes.Please wait...Download Blender 2.70 64-bit
Comments (3)Blender 2.70a
Blender Main Features:
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.
3D object
Supports numerous 3D object formats including meatballs, vector fonts, polygon meshes, and more.